Assignment 4 - Paper Prototype
In this assignment, you will build the initial paper prototype for your project. The paper prototype is an artifact that demonstrates the key functionality of your system. This part of the system is not to be coded, but to be a physical copy of your interface. The term "paper" is use a little bit loosely, in that you can use cardboard or other materials to develop your application.
Sample prototype of 3D modeling application
Paper Prototype
You are building a low-fidelty prototype for this assignment, that is, a paper prototype. A paper prototype is a mock-up of the key functionality you plan to provide in your system. Paper prototypes can be:
- Paper drawings and cut outs.
- carboard
- sticky notes
- white board drawings
- A phone in a box (for voice user interfaces)
- A pair of gloves with stickers on it
The goal is to be creative, and not invest a lot of time polishing a product that has not been validated with the target demographic described in your user analysis. Your prototype should incorporate one of the functionality scenarios, in the 3 use cases from your previous assignment (if these have changed, then update them in the change log below).
Deliverable
You will deliver the following items:
- At least two screenshots of your paper prototype.
- A 1-3 minute video of your paper prototype in action. The user(s) should use the talk-aloud method as the system proceeds. Please submit this as a link to youtube, dropbox, google drive, etc. You may make this link private or unlisted.
- A usability testing plan. This is a brief plan to help you start thinking about what you are specifically going to test. It should include the following:
- What are your metrics for success (have at least 3)?
- What data do you plan to collect when you test?
- What strategy or strategies do you think you will you use to collect data? (A specific survey, interview, etc.)
- Where will you perform your experiment?
- Will you need any additional equipment (eye tracking software, microphones, software, etc.)?
- Note: You do not need to execute a full usability test, this will come in the next assignment!
- A discussion and analysis of your prototype. It should include the following:
- A brief paragraph description of your product.
- Any design metaphors used (or planned on using if not shown).
- A user analysis (who are your users, what context, situations, and environments do they use it in).
- What 1-3 things do you think your product does well.
- What 1-3 things do you think you can improve upon after testing your prototype.
- Note: You may have completed some of these items in previous assignments, update them!
Change Log, Guidelines, and update
Provide a list of changes if you have made any. Also spend time updating your guidelines document from the previous assignment. If you have made any major changes in your assignment, include a brief paragraph or bulleted list as well.
Assumptions
Throughout your assignment, state any assumptions that you may have. In each catagory, the goal is that this is self-evident, but you may add additional information as you see fit.
Organization
Please use bulleted lists and tables where appropriate. Start to think of your deliverables as a blueprint, such that another team in the class could follow along with your project. Use pictures, video, and add elements as you see appropriate. Be sure to cite all references!
Grading Rubric and Submission
You will submit your homework as a pdf on Blackboard for the CS 5340 course. Please do not e-mail me your submission. You may use tools like Google Docs, Microsoft Word, or Libre Office to generate .pdf files for submission.
The following rubric will be used to evaluate your work:
- Paper Prototype: 50 points
- Usability Testing: 20 points
- Discussion and Analysis: 30 points