Game Engines CS 4850/5850

"Pragmatic Game Development" -- Your Instructor
Game Engines
Unity3D Game Engine
Unreal Game Engine
Cry Engine

Course Information

  • Course Number: CS 4850/5850
  • Semester: Spring 2018
  • Hours: 2:50pm-4:30pm
    • Monday Schedule: In-class partner Labs
    • Wednesday Schedule: Lecture | In-Class Activity
  • Location: 237 Forsyth Building
  • Piazza: Forum Board

Instructor

  • Instructor: Mike Shah
  • E-mail: mikeshah( a t )Northeastern
  • Office: Nightingale 132A
  • Office Hours: Thur: 2-6pm or by Appointment arranged by e-mail.

Teaching Assistant

  • Name: TBD
  • E-mail: TBD
  • Office Hours: TBD

Course Description


This course teachings the fundamentals of building a game engine. We will be using C++, softare engineering techniques, and several libraries to build a game engine. This course will include some refreshers of using Object-Oriented methods to build software. There will also be some case studies of game engines and programming throughout this course.

Registrar Description: Discusses the components of game engines and strategies for their software implementation. Includes graphics management algorithms (animation, scene graph, level of detail); basic artificial intelligence algorithms (search, decision making, sensing); and related algorithmic issues (networking, threading, input processing). Explores the use of data-driven software design. Offers students an opportunity to use a rendering engine and to build and integrate several software components to create a complete game engine. Requires students to work on individual assignments and then develop a project in a team, which requires a report. Offers students an opportunity to learn team/project management; work division; team communication; and the software development cycle of implementation, testing, critique, and further iteration.

Course Objectives

By the end of this course, you will be ready to:

  • Build games to understand the components of a game engine!
  • Have an understanding of how to build tools to support game Development.
  • Work as a team to build a final game project using a custom engine.

Resources


There will be no required textbook for this course. However, these resources are recommended.

Jason Gregory Game Programming Patterns

Prerequisites


  • (Undergrad) Prereq. CS 3540 or permission of instructor
  • (Grad)Knowledge of computer graphics, differential calculus, operating systems concepts, and algorithms; restricted to students in the College of Computer and Information Science.

Additional Course Prerequisites


  • This course will be taught using C++. It is possible you have not taken a specific course on C++ in your time at Northeastern.
    • This means, you will learn more in this class. That is a good thing.
    • This means, you will have to work hard. I will support you in learning some C++, and early lectures will be devoted to some C++.

Academic Integrity and Non-Discrimination


Students and instructors are to follow the Northeastern policies on these important issues.

  • Northeastern Non-Discrimination Policy - This classroom is a safe space for the instructor and students to talk about ideas, share viewpoints, and learn.
  • Northeastern Academic Integrity Policy - You only cheat yourself if you are not honest. Most often cheating occurs when an individual falls behind or perhaps has other circumstances occurring in their life. Please consult the instructor before ever considering cheating.
    • If you are caught cheating I have to report the violation. My official policy is you receive a 0 in the course. Always remember, if you use any external sources, you must cite them.
  • Student Code of Conduct: Students and instructors will follow the following guide for how we conduct ourselves. This is to create a respectful environment where everyone can learn.

Make-Up Policy


Students participating in varsity athletics(this does not include club sports or intramurals) or other University sanctioned events may have the need for a make-up. Please contact me in advance of such events, so that appropriate accommodations can be made.

Occasionally, other life events and circumstances occur that were not planned. If this is the case, please e-mail me privately.

Accessibility


Part of what makes Northeastern University unique, is our diverse cohort of students, faculty, and staff. In order to support this, Northeastern is committed to providing equal access and support to all qualified students through the provision of reasonable accommodations so that each student may fully participate in the University experience. If you have a disability that requires accommodations, please contact the Student Accessibility Services office at DRC@northeastern.edu or (617) 373-2675 to make an appointment with the Disability Resource Center representatives in 20 Dodge Hall to determine appropriate accommodations.

Lateness and Attendance Policy


Students who do well in this course tend to show up to the course consistently, participate, and engage with their peers. Come to class, come on time, and build good habits! In-Class activities that are not attended are a zero.

Assessment/Course Polices


Please find below the grading distribution that will be used for this course. You will find the grade you earn in this course on blackboard.

  • In-Class Activity: 13% (13 at 1% each)
  • In-Class Labs:     22% (11 at 2% each)
  • Exam/Quiz:         15% (1 total)
  • Assignments:       50%

  • The grade system follows the University Grading System.
    • A  = 95 – 100
    • A- = 91 – 94
    • B+ = 87 – 90
    • B  = 83 – 86
    • B- = 80 – 82
    • C+ = 77 – 79
    • C  = 73 – 76
    • D+ = 67 – 69
    • D  = 63 – 66
    • F  =  0 – 62
  • In the event of a snow day (i.e. we miss a lab or in-class activity) the weight of each assignment increases (There may also be shuffling of course material if we are interrupted).
  • The expectation is that the assignments are fair but difficult, so you should start early!
  • Late Submissions of Assignments receive 10% off per day submitted late (up to 3 days max, then 0% received)
  • Assignments that do not compile/open receive no credit Simply put, programs that do not compile do not do anything.
  • There are no "re-grades" or points awarded one week after your grade is posted. "re-grades" can result in a higher or lower score.
  • If you are currently waitlisted, you must submit your homework on time. That is the gamble! If you do not have blackboard access, you will submit by e-mail or other course mechanism.
  • There are no extra credit assignments. I reserve the right to add points to assignments that do go above and beyond however.
  • I reserve the right to modify the grading scale in your favor if you show exemplary proficiency in any of the catagories. I will never modify the scale to lower a students grade.
  • Everyone needs to come see me in office hours (or by appointment) at least one time during the semester to introduce yourself. The purpose is so that you:
    • Know where my office is.
    • Get used to coming to office hours.
    • Let me know how I can help you achieve your goals.
  • No Facebook, no cell phones. Not only does it distract you, it distracts others!