mshah.ioCourse ScheduleCourse InformationIntroduction to Computer GraphicsGraphics Application, SDL Setup, and PPM ImagesNo ClassBuilding Virtual Worlds, and GPU Graphics Pipeline IntroductionModern Graphics: Buffers, Shaders, and a first triangleAttributes and UniformsMeshes 01: Indexed MeshesMath 1 - Transformations: Numbers, Coordinate Systems, and VectorsMath 2 - Transformations: Special Transformation MatricesMath 3 - Transformations: Local, World, and View SpacesObjects, Scenegraphs, and the Visibility ProblemTextures, MipmappingTerrain Rendering and MultitexturingBasic LightingPoint Lights and Multiple LightsDebugging and Graphics Engine AbstractionsExamNo ClassNo ClassNo ClassNo ClassAdvanced Lighting (Normal and Parallax), Cube and Environment MappingFramebuffer Objects (FBO): Color + Stencil + Depth and post-processingCube Maps and Shadow MapsAdvanced Graphics - Deferred RenderingGraphics Engine StudyShading Models: PBR and Procedural TexturesAdvanced Graphics - More Shaders (Geometry, Tesselation, and Compute)Vulkan and future graphics APIs or Reserved for Tentative Industry Guest SpeakersInstructors Choice -- TBD (e.g. Water, animation, particles)Course wrap up
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