Module 7 - Motion, Planning, and Curves - 2026-Jul-21
Overview
In this module we learn about fundamental path finding algorithms for motion planning. We'll also look into splines for 'smooth' path finding.
- Introduction to Motion Planning
- Graph and Tree Review
- Graph Search
- A*
- Curves (Splines)
Key Resources/Readings
The following resources are listed (roughly) in order to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.
- Computational Geometry in C Book (Chapter 8)
- A* (A Star) Search Algorithm - Computerphile (Video)
- Motion and Planning Lectures (Video)
- Path Planning - A* (A-Star) (Video)
- Red Blob Games - Pathfinding (Interactive Reading Tutorial)
- Group Pathfinding & Movement in RTS Style Games (Reading)
- The Continuity of Splines - Freya Holmer (YouTube Video/Video Essay)
- Curves and Surfaces (Interactive demo and reading on Curves and Surfaces)
- A Primer on Bezier Curves (Reading)
Slides and Module Content
Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.
Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available. That said, it is the expectation that you are coming to class in-person. :)
Audio/Video Recording
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