Module 8 - Mesh Representation, Data Structures, and Marching Cubes - 2026-Jul-23
Overview
In this module we learn about mesh representation data structures
- Mesh Representation
- Data Structures
- Marching Cubes
Key Resources/Readings
The following resources are listed (roughly) in order to supplement this lecture. You may choose to read 1 or more of these before/during/after the lecture to fully immerse into the material.
- Polygon Mesh Processing (Chapter 2)
- Half-Edge Data Structures (Interactive Website)
- Polygonising a scalar field (Written tutorial describing how things like Marching Cubes works)
- Coding Adventure: Marching Cubes (Excellent video describing marching cubes)
- Raymarching The Gunk (Deep dive into ray marching technique used in the game 'The Gunk')
Slides and Module Content
Please note: Your in-class activity is graded. Your first attempt will be graded. You can use your notes and slides if you like. You have 1 week from the date of this module opening to complete the in-class activity. In-class activities are completed individually.
Note: Audio/Video recordings are made in a best effort in case you have to miss class or you would otherwise like to re-watch a portion of lecture. Occassional recording errors (e.g. missing sound, corrupted video, etc.) may occur, and I apologize in advance if a recording is not able to be made available. That said, it is the expectation that you are coming to class in-person. :)
Audio/Video Recording
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